Almost five years to the date we have
waited for the next console based 'The Legend of Zelda' title to
arrive. After being teased by some concept art at E3 in 2009, Zelda
fans have been waiting for this day. Now that this day has come and
gone I have prepared my review for you to read.
I want to preface this review by saying
that I have done my very best to not spoil anything related directly
to the story and it's characters outside of the game's opening but I
will be talking about certain gameplay mechanics that some might find
spoilery.
Skyward Sword is a game that is
incredibly familiar but at the the same time a completely new
experience in gaming. For the most part, motion controls in video
games have been relegated to waggling and dancing. While no one will
deny how much their minds were blown when we first played Wii Sports,
with time it is easy to see how simple and basic it really was. But
now, with Wii MotionPlus there is a whole new meaning to control.
Obviously MotionPlus has been here for a while and if you played Wii
Sports Resort many of the concepts in Skyward Sword will be familiar
to you. But it is not until now that we have seen a single game take
advantage of the controller in so many ways.
In Skyward Sword your Wii Remote
becomes every one of your tools and weapons. You now have one-to-one
control over your sword. Each strike with your sword is to be
carefully placed upon your enemies as button mashing is no longer an
option. Instead of waiting for an opening you have to make your own.
It is something else when everything falls into place perfectly. You
feel as though you are a true master of the blade. However, if you
get impatient and don't take the time to fully learn how to master
these controls you may end up struggling. And these times can be a
little frustrating, but Skyward Sword does a good job of easing you
into most of these mechanics. You will also be constantly using your
full arsenal of weapons and tools throughout the entire game so you
never forget how they work.
Speaking of weapons and tools; in
Skyward Sword many of these items can be upgraded by visiting a
vendor in the bazaar of Skyloft. Each item requires a specific amount
of certain materials to be upgraded. For example your bow can be
upgraded twice to increase the distance it will fire shots as well as
it's attack power. You can also power up your potions with another
one of these vendors by giving him insects you catch with your bug
net. Ultimately, it ends up being a nifty feature but falls a bit
flat. You just hand over the items you randomly find on your quest
along with some rupees and a few moments later your item is now
improved. It would have been nice if the system was a little deeper
and more customizable. Regardless, it is a step in the right
direction and hopefully Nintendo takes it to the next level in a
future installment.
The story of The Legend of Zelda is one
of the mostly hotly debated titles in all of video games. Skyward
Sword sees to tie some of these loose ends up as well as deliver its
own tight knit and compelling tale. The first hour or so of the game
get you up close and personal with many of Skyloft's notable
residents. Link and Zelda's relationship is taken to the next level
and you start to root for them as a couple. But things never quite
fall into place as they are interrupted by an traumatic event. This
sets Link out on his quest; he is aided by a companion named Fi who
is the manifested spirit of the Goddess Sword. There are several
other important characters to the story but I don't want to reveal
much more.
Skyward Sword's game world is made up
of two layers, Skyloft and The Surface. Skyloft contains the main hub
of the game as well as a many surrounding pieces of rock and other
small islands. The Surface is where you will be spending the majority
of your time in the game completing dungeons and traversing the
various regions below. While The Surface is brimming with content,
Skyloft feels rather empty outside of the main town. While there are
some side-quests and story related content to be had above the clouds
it felt like they could have done a bit more, but it is instead
largely relegated to being used to travel to the different sections
of The Surface. Still there is much to do in the main town and you
will find yourself constantly returning and finding new things to do.
Have fun with these guys... |
As is tradition, music plays a large
role in Skyward Sword, not to the extent of Ocarina of Time but still
very important. While there is a new instrument in Skyward Sword you
only 'play' it at specific key story moments and you can use it to
find some secrets scattered about the game world. There is also a
pretty fun mini-game that uses it but the game can be challenging.
The actual music in the game is incredible and for the first time in
Zelda history a large portion of it is orchestrated. While I have
heard many people complaining that the music in Skyward Sword is bad
I could not disagree more. I will say that the music is not nearly as
catchy as past titles, but that does not make it bad. If anything
each piece truly fits the mood of each location and moment in the
game. Some of the pieces are layered and change depending on if you
are in combat. Other pieces are more atmospheric, and there are still
some fairly memorable tunes. Skyward Sword's music probably
compliments the game better than any other Zelda title to date.
The sheer amount of content in Skyward
Sword is pretty draw dropping. Normally a new Zelda will last me
about twenty hours from start to finish. Skyward Sword took me nearly
forty hours to complete and I would estimate I only did around 50% of
the optional side-quests. It is a testament to just how much there is
to do in this game and it never begins to drag. You revisit areas
several times but each time there are new places to explore or
changes in the environment shake things up really well.
Another place you will be spending a
lot of time are the games dungeons, which there are several of.
Skyward Sword features some of the best dungeon design in the series,
the third dungeon and fourth dungeons are particular standouts for
myself. Much like the game world the dungeons are tight and compact
but offer plenty of puzzles to solve that will make you feel like a
genius occasionally. At the end of every dungeon is the moment you
have been waiting for, the boss.
...and these guys. |
Thanks to MotionPlus, Skyward Sword
features an amazing cast of bosses. You will find yourself in intense
one-on-one sword fights, battles with massive monsters, and more.
Every boss is incredibly unique and long gone is the 'repeat steps
one two three and win'. These bosses have multiple phases and are
often unpredictable. There were a couple bosses that maybe felt to
easy but others were a real challenge and great fun to take on. The
fourth dungeons boss is probably my personal favorite.
In the end Skyward Sword is one of the
largest and most polished Nintendo titles to date. The swordplay will
leave you a master of MotionPlus and have you wondering if you could
ever go back to traditional controls. The story is all kinds of happy
and sad, a bit of a roller coaster that leaves you choked up in it's
final moments. If you have never played a Zelda title before now is
your chance to hop on because from here on out things can only get
better. The Legend of Zelda: Skyward Sword gets my highest possible
recommendation.
GAME INFO:
Publisher: Nintendo
Developer: Nintendo
Platform: Wii
Rating: E 10+
Some images from GoNintendo's Flickr.
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