Out of all the games I played at the Wii U Experience,
Platinum Games ‘The Wonderful 101’ was the most intriguing to me and was my
first destination at the event. At the kiosk I was handed the controller and
greeted with an intimidating control scheme screen. I can’t stand these kinds
of things but it is understandable in a demo. The demo throws you right into the game
and gets the battle rolling.
There are a few things to understand about the core
mechanics of The Wonderful 101. Your playable character is actually made up of
several, even dozens of characters. On the screen it looks like you are
controlling a heard of Pikmin even. You have your standard health bar at the
top corner of the left hand side of the screen but under that you have a row of
battery icons. These batteries fill up when you use your standard attack dubbed
the ‘team attack’. When these batteries are filled you can use your special
attacks which combine the power of all your heroes on screen into a giant gun,
sword or fist. These special attack modes are triggered by drawing certain
shapes on the Wii U gamepad.
The gun sounds like the coolest of the weapons but it can be
a bit finicky to use. You constantly have to rotate the gun around to face your
enemy and it takes a lot of time. However when a hit lands it does massive
damage. The giant fist is a bit easier to maneuver but is only effective at
close range. My favorite of the three weapons though would have to be the
sword. With the sword you can strike at close and far ranges, it is very easy
to maneuver and change the direction of your attacks and it is just really
satisfying to beat the nuts and bolts out of these mechanical monsters with a
huge sword. I think using the sword comes at the cost of some attack strength,
but it was still my weapon of choice for the demo.
The demo gives you about ten minutes to play so I powered
through it as much as possible. The game is fairly linear but does give you
options to sometimes go off the beaten path and find power-ups and other collectibles.
The actual gameplay is fairly straightforward you progress in a particular
direction and mini-bosses along with smaller enemy units appear and stop your
progression until they are defeated. These bosses break down slowly and shed
their armor letting you know how much damage they have taken in addition to a
health bubble they have displayed on the interface. Most interestingly the game
allows you to add any random npc you might see to your super hero squad; from
civilians, to police and soldiers. This increases the strength of your attacks
and makes your party look a bit more imposing.
Eventually I made my way into a warehouse like building
where the action switched to the Wii U gamepad in a third person over the
shoulder view. Inside the warehouse you have to use the fist special move to
turn a giant combination lock in order to complete a puzzle that requires you
to see what is on the TV screen as well as the gamepad. After exiting the
warehouse I ran out of demo time and had to pass the controller to the next
eager player in line.
While my time with the game was brief I got to experience a
lot of the elements of this unique beat-em-up and it has easily moved up as one
of my most anticipated Wii U titles. The game is not a launch title but is
slated to be available by March 2013. Check out the most recent trailer for the game below!
I am very happy seeing this video. I received a lot of positive emotions and pleasure from watching.
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